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How do the rules of the Culling Game work in the JJK anime?

Somen Halder Feb 25, 2026 60 Views
How do the rules of the Culling Game work in the JJK anime?

You’re ready to dive into the absolute chaos that is the Culling Game arc. Since the anime is catching up to these events, the rules can feel a bit like reading a legal contract written by a sorcerer on a caffeine high.

Here is the breakdown of the fundamental rules established by Kenjaku to facilitate this "ritual."

The 8 Initial Rules

When the Culling Game begins, every player is bound by these core mandates. Breaking them usually results in cursed technique extraction (which is a polite way of saying "you die").

Rule  The Rule The "Fine Print"
1 Awakening After awakening a Cursed Technique, players must declare their participation at a colony of their choice within 19 days.
2 Participation Any player who breaks Rule 1 shall be subject to Cursed Technique extraction.
3 Consent Non-players who enter a colony become "players" the moment they step inside.
4 Scoring Players score points by killing other players.
5 Point Value Sorcerers are worth 5 points ; Non-sorcerers are worth 1 point .
6 Rule Addition A player may spend 100 points to add a new rule to the game.
7 The Game Master The Game Master must accept any proposed rule, provided it doesn't have a long-lasting effect on the game's operation.
8 Stagnation If a player's score remains the same for 19 days, they are subject to Cursed Technique extraction.


Key Mechanics to Remember

The Colonies

The game takes place within 10 barriers (colonies) across Japan, connected by a line that forms a giant circle. Once you enter, you are tracked by a "Kogane"—a small, moth-like shikigami that acts as your personal interface and scorekeeper.

The "Loophole" of Rule 8

Rule 8 is designed to force combat. You can't just hide in a basement for three weeks. You have to kill, or—as our protagonists eventually figure out—use Rule 6 to find a way to transfer points to others to keep everyone’s "timer" from hitting zero.

Adding Rules

This is the most dynamic part of the arc. Because players can spend 100 points to change the game, the ruleset evolves. For example, early goals for Itadori and Megumi include adding rules that allow for point transfer or exiting the game .

A Quick Correction/Heads-Up: While these are the rules as they appear in the manga (which the anime is currently adapting), Kenjaku is a master of the "Binding Vow." The rules are designed to create a massive amount of cursed energy for his ultimate goal: the merger of humanity with Tengen.

// FAQs

The Culling Game follows eight core rules including mandatory participation, earning points by killing other players, forced activity every 19 days, and the ability to add new rules by spending 100 points.

Players who fail to enter a colony or remain inactive for 19 days are subjected to cursed technique extraction, which results in death.

Players earn 5 points for killing a sorcerer and 1 point for killing a non-sorcerer who has awakened a cursed technique.

Yes. Players can spend 100 points to add a new rule, and the Game Master must accept it as long as it does not disrupt the core operation of the game.

The game takes place inside ten barrier colonies across Japan. Once inside, players are tracked by a shikigami called Kogane that manages their score and rule updates.

Players discovered they could transfer points using new rules, allowing allies to avoid death from inactivity and survive without constant killing.

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